I'm not sure if this is possible, but it's worth a shot asking. How does one design a game loop in such a way that hooking and enabling a speed hack app to the game(dx11) doesn't matter?
I found this in stackoverflow:
I think the reason why i does not work in some applications (mostly games) is because some games link the in game clock to the frames per second. Therefore your game will either tank or crash altogether if you try to speedhack it
ref: https://stackoverflow.com/questions/17512906/how-does-cheatengines-speed-hack-work
timeGetTime
. \$\endgroup\$ – majidarif Mar 28 '16 at 13:26