I'm currently making a game on the Android platform. I don't know whether to do a "smartphone edition" and a "tablet edition" or simply to do one edition.
If I put high definition textures, the users of smartphones will have to download a heavy package, and thus will have very less space available as if it was "normal definition" textures. On the other hand, it's very hard to maintain two versions at the same time...
So how do you handle this? Even if you develop only for smartphones, do you send multiple versions of your game/app to the Android Market or not?