Im having a really hard time figuring out how to configure my reflection probes to update in runtime once I build. The game port view looks totally different than the build view. Ive tried turning off baked GI in the lighting > scene panel, and unchecking "auto" under "other settings" but keep getting an error message "baking lighting data asset failed" when I try to build the light maps. Maybe this is not the right way to solve the problem? Has anyone else encountered this and figured it out?