# Unity List spawner problem ? C#

I have four spawners in my scene that spawns four enemies. My problem is when I try to add game objects to the list it works but only for one spawner.

My code

if (Score.levelNum >=2 ){
germtype.Remove(pupplegerm);

Remove the else from the other conditions, as only the first condition triggers. That is because something greater than or equal to three is also greater than two.