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Do the dynamic shader linking concepts introduced in DirectX11 ShaderModel 5.0 still work in DirectX12? In the documentation the reflection API is still available (e.g. ID3D12LibraryReflection), claiming it is provided especially for the shader linking technology, but I couldn't find other important interfaces like ID3D11FunctionLinkingGraph or ID3D11ClassLinkage in DX12.

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Yes. They are provided in the D3DCompile library: https://msdn.microsoft.com/en-us/library/windows/desktop/dd607342(v=vs.85).aspx

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