# MonoGame creates a copy of song files in XNBs location

I'm having a problem. I've been adding .wma files to the Content Pipeline app to be used as my game's background music. But today when I opened the solution/project/content/bin/music folder I spotted the following:

So am I forced to ship the .wma files with the actual XNBs when I distribute my game? No other asset gets copied like this so how do I prevent songs from being copied as well?

If I delete the .wma files manually then the next time I build the project they get automatically added again :/

• I tried using .wav but the .wma files were still getting generated...Does XACT work with MonoGame too? Mar 23 '16 at 19:49
• Alright, I will remove the .wma files from the project, build & clean from both VS and Content, delete the .wma files and then add .wav files. Then I will build them and see if I get .wma files (I'm almost sure I will). Might be worth reporting that to the devs if it indeed happens. Mar 24 '16 at 15:23