I'm developing an importer/exporter using the FBX SDK. One model I've been using for testing really has me scratching my head:
http://www.turbosquid.com/3d-models/maya-tower-bridge/328242
When I look at the model with my own viewer, with some other 3rd party ones (like the Clockstone one), or based on the screenshots on TurboSquid, all the edges of the bridge look straight. But when I open it with Autodesk FBX Review, it looks all "bulgy":
The scene is composed entirely of meshes and I tried a variety of calls on the mesh parts to see if anything would be returned that didn't just look like default values. All to no avail.
Any perspective would be much appreciated!