I have some code that captures the screen and save data into a surface.

g_pDirect3D_Device->GetFrontBufferData(0, pSurface);

All is ok, now I want to display pSurface in my window. I want to have the image in my whole window.

Is it possible, or should I use a texture?

  • \$\begingroup\$ I have very little knowledge in DirectX, but couldn't you create a RenderTarget from the surface, and then draw [to] the RenderTarget? \$\endgroup\$ Mar 20 '16 at 23:40

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