I create stuff for AssetStore and use 3ds max and Unity 5.
Can someone tell me how I need to work with timeline?
When I create animation for several objects, I need to animate them one by one? (Example: from Frame 0 to Frame 60 object 01 rotates 360 degrees, then from Frame 60 to Frame 120 object 02 rotates 360 degrees) OR I need to animate every one object in same time. (Every one rotates from Frame 0 to Frame 60).
I know that I need to assign animation controllers in Unity, and if I create all animations in same time, I need only one controller for many objects.
If there, any benefits to animate objects one by one and have multiple controllers later in game development?