I've created a new RPG and tested it with some players. They like it, but get lost at certain points.
For example, I'm using hotkeys to open modals,
T to talk, and other buttons that do various things. Moreover, some of the quests aren't entirely clear.
To fix this, I'm trying to think of a good onboarding approach.
I'm implementing three methods for onboarding:
1) Cutscenes: The cutscenes, especially the opening scene, will give the backstory and explain where they are
2) The NPC dialog: Through conversations with NPCs, they will give hints as to what you should do. Right now, I include, somewhat awkwardly, things like:
"Hi there, I'm Bob. You can press T to talk".
3) Onscreen Tooltips: These blink on screen until the player completes the current onboarding task. For example, the tooltip disappears when the player clicks their minimap:
I'm looking for a more cohesive strategy for onboarding users to the game, or good tutorials for this. Two things I'm weary of are:
- I don't want to be overbearing with help, and am attempting a good Discovery Phase to let the player explore.
- I don't want the player to leave the game out of frustration with being lost
I've seen a lot of techniques for various game genres, and even things like Google apps, where they have a
glowing choice for the user to click on. I'm a sole developer, and some of these techniques seem quite complicated to implement.