I'm writing an SFML application in C. Currently sfRenderWindow_pollEvent() and sfRenderWindow_waitEvent() always segfault.

Here's the cleaned code that shows the issue.

sfRenderWindow* window;
sfVideoMode mode = {SCREEN_WIDTH, SCREEN_HEIGHT, 32};
window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);

sfEvent* InputEvent;

    while (sfRenderWindow_pollEvent(window, InputEvent) == sfTrue) 

You forgot to initialize your InputEvent pointer. Currently you only declare the pointer with sfEvent* InputEvent;, so there is actually no memory allocated for the event.

You need to either change the line to sfEvent InputEvent; and change the while-loop to while (sfRenderWindow_pollEvent(window, &InputEvent) == sfTrue), or you can manually allocate space for the event by calling InputEvent = malloc(sizeof(sfEvent));

| improve this answer | |
  • \$\begingroup\$ Yes, this works \$\endgroup\$ – Peter Brooks Mar 12 '16 at 8:54
  • 2
    \$\begingroup\$ Please accept the answer and feel free to leave an upvote too. I'm happy I could help. \$\endgroup\$ – Tyyppi_77 Mar 12 '16 at 10:49

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