0
\$\begingroup\$

I'm working on a game and trying to find sounds for it. I'm not sure what terminology to use when searching to find the kinds of sounds I need.

Specifically I'm looking for sounds that make sense for when a player places or destroys a block in my game. What are these sort of incidental environment background effects called in general, so I can better refine my searches?

\$\endgroup\$
1
\$\begingroup\$

I think asking for assets/asset sites is off-topic, but there's a glimmer of an on-topic question here about asset terminology. ("I don't know, what I can Google, or how these sounds are called.")

If I interpret your question as "What are the terms used for sound effects like placing blocks in games?"...

Then I think the word you're looking for may be "foley." This is used to refer to all the incidental sounds of action & movement in the game world, like footsteps or rustling & jangling of clothing/armor, or the impact sounds when an object strikes/lands against another surface.

A good foley kit will usually have a bunch of combinations like "impact, wood, soft" "impact, wood, heavy" "scrape, metal, medium" or maybe even destruction sounds like "crumbling stone"

Of course, that assumes you're looking for a sound based in physical intuition about familiar materials. Since it's a game, we can control the world however we like, and decree that "placing a block" sounds like that sound old CRT televisions made when you turned them off, and "destroying a block" sounds like opera singing. If you're going super-imaginative with your sounds though, there's probably no one term that would encompass everything you're looking for, so you'd need to specify a lot more precisely what you want these things to sound like in your game world.

\$\endgroup\$
  • \$\begingroup\$ This is a good answer, I think it's worth making the question fit it. \$\endgroup\$ – Josh Mar 11 '16 at 16:17
  • \$\begingroup\$ Thanks @Josh! I'm trying to take the advice to look for constructive questions within iffy posts, rather than just closing, but I wasn't sure whether making such an edit would "clearly conflict with the author's intent" even if the intent was off-topic... \$\endgroup\$ – DMGregory Mar 11 '16 at 17:09
  • 1
    \$\begingroup\$ Technically it does, but I think the value proposition is worthwhile for the site overall to mostly-ignore that rule if the question's already closed. A radically changed, but open, question is generally better for everybody than a closed one (unless there are multiple conflicting answers that can't be rectified in the edit or something). \$\endgroup\$ – Josh Mar 11 '16 at 17:15

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.