I'm programming a managed Direct3D 11 application with SlimDX. I want to use Intel Graphics Monitor to capture draw calls for a single frame. When I try to set a depth stencil state my application crashes...any ideas?

  • \$\begingroup\$ I recommend asking on StackOverflow, as this is a pretty specific programming problem that's not really game-related. \$\endgroup\$
    – Almo
    Mar 10 '16 at 23:14
  • \$\begingroup\$ You're probably misusing the API in some way. Try turning on the D3D debug layers and fix any errors that reveals. \$\endgroup\$ Mar 23 '16 at 1:48

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