I am tasked to make a game which requires very realistic interior scenes. Unity's bedroom demo(http://blogs.unity3d.com/2015/11/10/bedroom-demo-archviz-with-ssrr/) really caught my eye. See I know how to code but I am not good at modelling in 3DS. I see some amazing images only generated in 3DS using vray. But those are static images and the moment the same models are imported into Unity, they end up looking unrealistic. But somehow in the demo, Unity managed to create a very realistic looking scene. So here are my questions :
- How do I create realistic game scenes like the ones rendered by vray in 3DS Max? Is it possible to bake the image rendered by vray into a UV map? I couldnt find how to do this.
- Also, pls refer to the image in this link, from evermotion http://www.evermotion.org/files/tutorials_content/uploads/nr_AI44_002_cam_001_pp_051.jpg and also this image : http://www.evermotion.org/files/tutorials_content/uploads/nr_ae44s02__0041_Layer_2_022.jpg. The second pic is very unrealistic but the first pic after vray rendering looks amazing. I am sure the bedroom demo assets looked the same and assuming the answer to my first question is it cannot be done, then how do I go about creating the same level of realism as in the first pic?
Guys this is a really long question and might not be clear. So sorry, tried to describe it the best I can. Appreciate any answer, tips or advice. Thanks guys