I'm trying to work with the new SceneManager class with Unity, I'd like to have smooth transitions between scenes. Currently I suppose that the only way to do those transitions is to manually implement them on the scene objects leveraging on the fact that scenes can be loaded additively.
In pseudo code I image something like:
for gameObject in previousSceneGameObjects gameObject.animateSceneExit() endFor for gameObject in nextSceneGameObjects gameObject.animateSceneEnter() endFor
I feel that there is something I'm missing :P which is the best approach that you'd suggest? Is it my approach valid?