I am working on a game where a controller has to vibrate. I have found the XInputDotNet plugin which worked very well in the editor and a normal windows build, but if I build for UWP (both Xaml and D3D) the controller doesn't vibrate.
When building in unity for UWP it also gave me an error saying this:
Plugin 'XInputInterface.dll' is used from several locations: Assets/Plugins/x86/XInputInterface.dll would be copied to <PluginPath>/XInputInterface.dll Assets/Plugins/XInputInterface.dll would be copied to <PluginPath>/XInputInterface.dll Plugin 'XInputDotNetPure.dll' is used from several locations: Assets/Plugins/x86/XInputDotNetPure.dll would be copied to <PluginPath>/XInputDotNetPure.dll Assets/Plugins/x86_64/XInputDotNetPure.dll would be copied to <PluginPath>/XInputDotNetPure.dll Please fix plugin settings and try again. UnityEditor.Modules.DefaultPluginImporterExtension:CheckFileCollisions(String) UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25) UnityEditor.HostView:OnGUI()
The only way I found to remedy this is by deleting one of the plugin folders.
I tried manually copying the ddl's to the build folder, but this didn't help. I tried using the 32 bit dll's and the 64 bit dll's, I tried building for x86 and x64 and I tried all three modes in visual studio(Debug,Master,Release).
I found some links to the Windows.Gaming.Input namespace, but I dont't know if it is possible to add this namespace to unity and if so how.
Does anybody have an idea how to fix my problem?