Am playing around with MagicaVoxel, then exporting as an obj, and importing into Unity.
What I am trying to do is make it appear exactly the same in Unity as it does in MagicaVoxel, but am not sure how. I've played with the lighting, a few different shaders, but nothing comes close to how it looks in MagicaVoxel.
Below is a screen shot of Unity and MagicaVoxel so you can see the difference. The colors in Unity just seem so dull. Looking at the sand in MagicaVoxel compared to Unity is so much brighter. I know that there is AO in MagicaVoxel, but for now I'm just trying to get the colors to be correct.
The object is using the standard shader (Unity 5.3), with the albedo set to an image...
In the Unity screen shot, it's using a basic directional light (default settings in screen shot).