I'm trying to make my game resolution independent. I'm using Unity's 4.6 UI, and I've got custom resolutions defined at 1280 x 720, 1600 x 900, and 1920 x 1080. In-editor, if I swap between any of these resolutions, the observed scene doesn't change. It looks like this:
Which matches the editor view. (Ignore the character sprites; those are in worldspace on a separate camera and aren't relevant to this question).
What is it about the executable that causes lower resolutions to be "zoomed in" like this, even if that lower resolution is the Reference Resolution for the Canvas Scaler?