I have bought a 3d character on turbosquid. I opened it in Unity and everything loads fine except the animations. I then imported the skeleton to Mixamo to find out the skeleton is messed up. I use the set joints manually in Mixamo, but when it tries to fix the issue, the hands get attached to the butt/hips. I would like to get rid of the skeleton and remake it. How would I go about doing this?

I believe what I am trying to do would be called derigging? I could then use Mixamo's autorig tool to make a better skeleton.

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    \$\begingroup\$ Bring in a Cleric. \$\endgroup\$ – Vaillancourt Feb 21 '16 at 4:05
  • \$\begingroup\$ @AlexandreVaillancourt ? Are you a Cleric? \$\endgroup\$ – Seth Kitchen Feb 21 '16 at 6:28
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    \$\begingroup\$ No, I'm merely a low-level Ranger. \$\endgroup\$ – Vaillancourt Feb 21 '16 at 12:48

Select all bones - delete all bones.
Select all weight maps - delete all weight maps.
If anything else remains, is it related to rigging - delete it.

  • \$\begingroup\$ Of course, you had to make my comment irrelevant. j/k :P \$\endgroup\$ – Vaillancourt Feb 21 '16 at 12:48
  • \$\begingroup\$ @AlexandreVaillancourt :-P \$\endgroup\$ – Kromster says support Monica Feb 21 '16 at 16:34

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