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I've recently come across GWT (Google Web Toolkit) and have been amazed by it. I was wondering if anyone has ever put it to use making a video game? And if they did, what their experience was, whether it was worth it and whether the game was any good.

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    \$\begingroup\$ Electronic Arts used GWT to port a game to a web version in "less than 48 hours": youtube.com/watch?v=k0WDNisAMeY#t=11m30s \$\endgroup\$ – amitp Apr 27 '11 at 22:35
  • \$\begingroup\$ impressive. Very impressive \$\endgroup\$ – Jeff Apr 27 '11 at 23:12
  • \$\begingroup\$ @amitp You should turn that comment into an answer... \$\endgroup\$ – EricSchaefer Apr 28 '11 at 5:25
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You might be interested in a talk from this year's Google I/O about using GWT, WebGL, and App Engine to build game tools. I would never have imagined that could be a really killer combination but was really surprised at how awesome it looked.

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In addition to the EA game mentioned in amitp's comment, Rovio used GWT to port "Angry Birds" to the web (with a bit of Flash to work around HTML5's sad audio situation).

There was a dzone article about it not to long ago: "Web Gaming Technologies: Angry Birds' Cross-compiled Java Versus Native JavaScript".

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