So, my problem is that my play when he walks over to another sprite he will stop.
I fixed that by adding a physics material with 0 density and 0 friction to the player
and adding a circle collider instead of a box collider to the player.
However now I have another problem where my character keeps bumping when it enters another sprite.
The sprites are at the exact same height, the objects are just as big and the colliders have the exact size.
I would like to get a fix for this problem, which still allows me to use
Rigidbody2D.AddForce for movement.
Video of my problem :
How to recreate the problem :
Make a sprite, add a
Circle Collider 2D to it and a
That will be the player.
Next, make some platforms and add a
Box Collider 2D
Now, if you let your player walk over the platforms it will (or should..) start bumping.