I have begun work on an OpenGL application (all on my own and with little knowledge) and started with FTGL, rendering true type fonts, which, with alot of text has a great impact on frames per second.
I believe that to overcome this limitation one needs to generate a font atlas and save glyphs to opengl textures which are then drawn by shaders.
I have done a search of github for such a library and found several, a few of which are incomplete (and by their own admission have memory leaks)
I am looking for, and hoping that one of you can recommend, the most stable opengl font library that you preffer and does the aforementioned. I also need unicode support.
Or a guide to help a noob like me achieve this
Thankyou for reading