What I'm trying to do
Have bullet's spawn in the center ( or close enough, the exact number can be played with after ) of my player sprite.
What's going wrong:
They're spawning super weirdly. The first one always spawns at the bottom left corner. Than they spawn all over the place though not completely random. If I shoot on only the right side of the screen, bullets don't spawn on the left side.
How I'm doing it:
Creating a New Bullet and Managing them , Methods:
Drawing (In Batch):
I know that I'm not using LibGDX arrays, or objects, or array of objects, or sprites for the bullets. ( I used sprites for the player ) though I was going through confusing complications and this strategy with batch drawing seems inefficient but simplified for my development ability.
I also haven't made a bullet disposal/reset system yet. I'm still working on this part first.
Anyone know what I'm doing wrong or a solution?
EDIT: ManageBullets is just so the bullet's go up once they spawn. ( Shooting )