Not sure what has to be done to correctly swap between a generic fps controller camera, to something like an eagle eye view.
The idea is to have the player use the FPS controller, then when he get in a control seat; I want to switch to a larger view; kinda like a RTS view from the top (I call it "eagle eye", not sure about the technical name).
I did check around and from my research, I have to swap active camera parameter; but when I do so, the FPS remain active, while I would like to hide it, and also disable it completely, since the player will use the mouse at that point.
If I destroy the FPS, that works, but when the player leave the control seat, I have to re-create it, which bring a whole level of pain, to restore its state.
How do you disable temporarily a FPS, so it won't be neither visible nor it will interact with anything?