As an example, the effects in the PixelJunk Shooter trailer have stuck with me for years and I haven't ever seen another implementation with this style.
There is another question, as well, but no real implementation.
I also found a nice synopsis of ideas on gamedev so maybe that's the extent of my answer?
I'm currently using createjs but suspect I'd need another library so I'm not against using multiples.
I've looked at threejs and craftyjs but they don't seem to fit the criteria.
In order to keep with easeljs maybe I'll just check out a tutorial on how to create a particle system.
The heart of my question is really about a simple implementation rather than reading complicated mathematical presentations on the subject. While interesting it's pretty far above my head. Am I simply finding it's impossible to create a nice effect without some heavy lifting?
Thanks for any ideas on how this might be accomplished.