My game has a Pokemon-type movement mechanic.
I would like my level was a pitch black level, but the player having a candle can lighten a circular area, and so walk without being able to see more than some near steps beyond him. I.e. not being able to see the whole map.
How can I acheve that in Gamemaker Studio?
Elements in my game:
- A character, moving squarely tile by tile.
- A wall. Just a wall.
- A background for the floor.
The game is not about Pokemon, but think as if I'm using the same mechanics for movement. It also happens to be the same concept as the flash HM in a cave.