I'm trying to mix atlas and mipmapping for a kind of Minecraft editor I'm doing. Everything looks good until I reach the smaller mipmaps of the atlas texture, where obviously all the textures are mixed into one, looking horrible at the distance.
With OpenGL I'd use glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, n); to avoid this problem, but I'm unable to find the DirectX equivalent. Is it possible to do this in DirectX?
Thanks in advance