I was just wondering since directx 12 is out does it have a compute shader like directx 11??? Ive tried searching and didn't find anything.


closed as off-topic by Josh Feb 9 '16 at 22:15

  • This question does not appear to be about game development within the scope defined in the help center.
If this question can be reworded to fit the rules in the help center, please edit the question.

  • 1
    \$\begingroup\$ I'm voting to close this question as off-topic because it is about enumerating the features of a particular piece of technology. \$\endgroup\$ – Josh Feb 9 '16 at 22:15
  • \$\begingroup\$ how is DX functionality not about game development? jeez Josh ... chill out with this overkill moderation \$\endgroup\$ – War Feb 9 '16 at 22:57

Yes it does and they work the same way as in DX11

  • 2
    \$\begingroup\$ DirectX 12 and DirectX 11 have essentially the same feature set. The difference is in how that features are exposed. If you are new to DirectX, then you should probably stick with DirectX 11 until have mastered it. See this thread for more information. \$\endgroup\$ – Chuck Walbourn Feb 10 '16 at 5:47

Not the answer you're looking for? Browse other questions tagged or ask your own question.