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If I make a game in unity and I use the PlayerPrefs function to save the progress and load it in another play, that information will be stored even if the game is loaded on an online platform? I mean: I save a number: 4. Then i close the web page, and enter again and hit load. That number will be saved and loaded properly for every user that plays the game?

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  • \$\begingroup\$ i am new here, how can I do that? \$\endgroup\$ Feb 9 '16 at 21:43
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    \$\begingroup\$ oh, nvm, I did it \$\endgroup\$ Feb 9 '16 at 21:43
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So, I did some googling and according to another question it should work online with one exception :

Basically there are no hard limits, with exception of WebPlayer, which is limited to a 1 MB.

And if this were to happen, it will throw a PlayerprefException.


Source : http://answers.unity3d.com/questions/182755/playerprefs-lmitations.html

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