If I make a game in unity and I use the PlayerPrefs function to save the progress and load it in another play, that information will be stored even if the game is loaded on an online platform? I mean: I save a number: 4. Then i close the web page, and enter again and hit load. That number will be saved and loaded properly for every user that plays the game?
So, I did some googling and according to another question it should work online with one exception :
Basically there are no hard limits, with exception of WebPlayer, which is limited to a 1 MB.
And if this were to happen, it will throw a PlayerprefException.