Let's say I have a basic map with a single box on it.
I want to make many, many more of these cubes, so they can cover a large portion of the map, like this:
Each box needs to be exactly one unit away from the adjacent boxes, so there is no overlap.
My idea was to clone the first box so the entire blue map is covered, then manually delete some of them to make the path.
In other software, there are ways to clone/duplicate large numbers of objects so that they fill an area, or follow a certain set of transformations. I cannot figure out how to do this in Unity.
I have tried manually duplicating the box and setting its location (so I have two properly-positioned boxes), then selected both of those and duplicating (so I have four boxes total), duplicating those, etc, but as soon as I select multiple boxes, I can't type in a location without all the selected boxes going there (so if I type a y-location of 12, every single selected box will be crammed on top of each other on y=12).