My 3D models and animation vanishes when I preview it using the mobile view port. However they work just fine for the desktop viewport.

I usually model the characters using MakeHuman and import them into Blender. In Blender I animate them and then I import the model/animation into UE4. The problem is that my model/animation works when I preview it using the shader meant for desktop & consoles. When I preview my animation using the openGLES2 shader, my model vanishes. Anything I import form belnder vanishes when I view it in a mobile viewport. I cant figure out why this is so? Have any of you experienced this before ? Can you guys let me know how I can correct this issue?

Also, if I upload the models from MakeHuman into UE directly, I can upload the files properly in UE. But, when I try the workflow MakeHuman -> Blender -> UE with not much modifications to the models in Blender, the models are not visible in the openGLES2 shader. I am not sure why this is happening in Blender and why the models coming out if it is affected.

Any help would be appreciated.


migrated from blender.stackexchange.com Jan 22 '16 at 21:41

This question came from our site for people who use Blender to create 3D graphics, animations, or games.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.