I have written a small application using OpenGL, and have implemented some rudimentary camera controls. Unfortunately, I cannot get the application to set my cursor position correctly. The cursor is never set to where I tell it to go, so my application just reacts to where the cursor is on my entire screen.

I first attempted to use GLFW, and when I saw that I couldn't set the cursor appropriately, I decided to try SFML. Neither one works.

I'm on an Arch Linux install with a Gnome desktop. I've been trying to figure this out for a few days now to no avail.

The relevant code is as follows:

sf::Vector2i cursor_pos = sf::Mouse::getPosition(*window);
sf::Mouse::setPosition(sf::Vector2i(1280/2, 720/2), *window);

This gets called every frame inside a function that messes with some matrices.

I also set the cursor position at initialization.

Any hints or advice would be greatly appreciated.

  • \$\begingroup\$ Are you aware that these functions use window local coordinates? \$\endgroup\$ – MickLH Jan 20 '16 at 2:03
  • \$\begingroup\$ Yes, and I believe that's what I want. I want the cursor to lock to the middle of the application window. \$\endgroup\$ – rearden Jan 20 '16 at 2:04
  • \$\begingroup\$ Just making sure your application window is hard coded as 1280x720. btw, you might consider explicitly writing window->getSize() / 2 to be clear. \$\endgroup\$ – MickLH Jan 20 '16 at 2:06
  • \$\begingroup\$ It is hard coded yeah, just to test it out. I've tried it with variables and it didn't change anything. It doesn't lock to the application at all. I am free to move the cursor all over my desktop. \$\endgroup\$ – rearden Jan 20 '16 at 2:07
  • 1
    \$\begingroup\$ Make an SSCCE and if it doesn't work on your machine, one of us can test it on another machine. \$\endgroup\$ – MickLH Jan 20 '16 at 2:15

The issue turned out to be a problem with the way Wayland works. My install of Gnome was defaulting to Wayland, instead of x, and Wayland doesn't do a good job of capturing the cursor within a window.

  • \$\begingroup\$ Just as a sidenote, I'm using Arch Linux, Gnome 3, and Wayland with SDL 2 and this behavior seems to work fine, so it might just be difficulties with GLFW and SFML and Wayland. I wouldn't expect users to change from using Wayland to using X11. Wayland is the future for all Gnome users. \$\endgroup\$ – user5665 May 22 '16 at 23:37

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