I am developing a game using D3D 11.

When I got a pop-up message from a chat client (HipChat), my game's full screen mode is disabled because IDXGISwapChain::Present returns DXGI_STATUS_OCCLUDED. How can I avoid or prevent this? I don't want my game's exclusive full-screen access interrupted.

  • \$\begingroup\$ Considering that your commercial engine is likely to be under NDA, ask via internal support channels, or rephrase the question in a manner that makes it engine-agnostic. \$\endgroup\$ – Lars Viklund Jan 18 '16 at 15:52
  • \$\begingroup\$ I have edited my question. I have thought my question is a common problem in a game programming. But your advice helps me. Thanks. \$\endgroup\$ – BlueFrog Jan 19 '16 at 1:03

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