And here is the random number generator again.
I work on a game, where a user can create and schedule some levels to player later. For simplicity, let's say I play chess.
I create a new game with AI or an opponent for specific datetime in the future.
The random number generator gets as seed the current timestamp when the user create the game and put the pawn in random positions.
If the user creates too many games at once, the results on pawns positions are identical.
So, I was wondering, what other strategies are out there on picking the right seed number instead of the timestamp.