I was wondering if this is a possibility with RTMFP since it acts like UDP/P2P..

Host Migration

  1. Player A starts and host a game..
  2. Player B and C connects..
  3. Player A quits..
  4. Player B is now assigned as new host/server
  5. Game not interrupted or disconnected.

Maybe some basic example on how this is done with RTMFP/AS3?


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