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I'm looking to implement a 'dynamic' background (meaning, with objects moving randomly) in my libgdx game, something similar to what you can see in this video (from the Google Play game 'Finger Dodge'):

https://www.youtube.com/watch?v=Zf8mpqf0jGc

In the above example, the background has a bunch of moving squares and triangles (and some blinks) that move randomly, independently from each other. So, what exactly should be the best approach to get something like that? I'm guessing that those background elements aren't just a bunch of single, independent textures that all get rendered at the same time with a random direction, because that would seem a bit TOO much stuff to render... Or am i wrong and that's what it might be?

So, is there any way to consistently and efficiently achieve this effect in libgdx (or if not, any other way)?

Thanks in advance!

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What you are seeing in the video is just an animated background image , You can try to create your owen using sprite sheet animation techniques ( see here ) take a look here also :

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  • \$\begingroup\$ thank you so much! I honestly had no idea, going to check it out. :) \$\endgroup\$ – Francisco Jan 12 '16 at 11:09

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