I find it hard to determine the wheel RPM since I'm only making a simple 2D game of rotating object via Z-axis. I wanna try this solution but I got no change since I'm trying to find the RPM from a game object that has a rigid body 2D and a circle collider. I decided to think of something more simple but alternate solution. I'm a bit good at math but not much. Took around to calculate but no luck yet. I want to know possibilities of checking its rotation from transform properties, figuring out yet about 6 degrees per second equivalent to 1 RPM as said from the link. I used the method
transform.Rotate() for rotation speed. Also, when the rotation value reaches beyond 360, clockwise or counter-clockwise, sometimes it goes back either 0 or a negative value and I have to maintain total degree so that I can compute for the overall RPM. Please help me.
Re-direct from my original question: http://answers.unity3d.com/questions/1123755/how-to-find-or-compute-or-look-for-overallmax-rpm.html