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I am trying to get the name of the game object. for that i used

    Debug.Log (gameObject.transform.ToString());

in start. My gameObject name is "PowerupItem_0" and "PowerupItem_1". in console it displayed the gameObject name correctly. then i tried to execute the statement. so i used

    if (gameObject.transform.ToString () == "PowerupItem_0") {
        Debug.Log ("PI_0");
    } else if (gameObject.transform.ToString () == "PowerupItem_1") {
        Debug.Log ("PI_1");
    } else
        Debug.Log ("Oth");

for this coding in console it displayed a message as "oth". i am not understanding why its not printing "PI_0" and "PI_1". anybody please help

Hierarchy tab Debug.Log Console If Statement Console

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gameObject.transform.ToString() gives you with transform type. Means (UnityEngine.Transform) is also included in string. You can get GameObject's name simply by calling gameObject.name.

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Like Hamza Hasan said the (UnityEngine.Transform) is also a part of the returned string. Of course you could get the name of the GameObject with gameObject.name, but why don't you create a "Powerup_Item" class with a property "Name"? That would be the better solution in my opinion.

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  • \$\begingroup\$ Your suggestion is right though, but it is irrelevant to the question. He asked why the if check is not working although it returns the name \$\endgroup\$ – Hamza Hasan Jan 9 '16 at 16:07

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