I want to set material to a gameobject in unity using c# script.
I am using this code to set the material of mesh renderer attached to the gameobject -
MeshRenderer mesh = gameObject.GetComponent<MeshRenderer>();
mesh.materials[0] = materialsCopy[0];
here materialsCopy is an array of type Materials which I've made public and I am attaching the Materials by drag & drop to the materialsCopy but when I run the game I get a white colored mesh instead of the set material of the 0 index materialsCopy. The 0 indexed materialsCopy has albedo set to an image. I want this image to get attached to the gameobject. How should I proceed ?
In addition to this I am also getting a warning - Tiled GPU perf. warning: RenderTexture color surface (0x0) was not cleared/discarded, doing