I m new to unity and C#.
I suspect that transform.find() function below does not need actual object reference like
player.transform.find()
because it transform find is already applied to the gameObject the script is attached to? Am I right? Why transform.find() does not have any game object in front of it?
public class PlayerControl : MonoBehaviour{
private Transform groundCheck ;
void Awake()
{
groundCheck = transform.Find("groundCheck");
}