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I'm new to game development, and my skills with Photoshop are not that great.

I was planning to try to convert a old game to HD, but for this I need HD sprites. What is a good way to approach converting 8/16 bit sprites into something like HD? I mean something like this:

enter image description here

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    \$\begingroup\$ You can't "just" convert a low-resolution image to a high resolution one. In sonic's case, he was redrawn completely. There are a few scaling algorithms that do a "best guess" interpolation for pixel sprites such as 2×SaI and hqnx \$\endgroup\$ Dec 21, 2015 at 21:23
  • \$\begingroup\$ You can also check some programs that make vectorization for you, e.g. Inkscape's "trace bitmap". \$\endgroup\$ Dec 22, 2015 at 13:10
  • \$\begingroup\$ Thank you for the comments! I've tried Inkscape and it doesn't do that good of a job. I will probably need to redrawn the image like Draco18s said. I was thinking drawing them on paper and then vectorize with illustrator... \$\endgroup\$
    – Ravers
    Dec 22, 2015 at 15:14
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    \$\begingroup\$ You might find some aspects of Doing an HD Remake the Right Way interesting. \$\endgroup\$ Dec 24, 2015 at 11:50

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you could try waifu 2X thing is youll have to make all the sprites look antialised first. find a way to size them up using the other methods people already mentioned, then re scale them down using Berlinier sampling, and then upload it to http://waifu2x.udp.jp/ and youll be happyenter image description here

legit what i got it to do, to the donkey Kong game over screen.

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  • \$\begingroup\$ There's a pretty large difference between this and small pixel art. \$\endgroup\$
    – user35344
    Oct 20, 2017 at 14:32

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