Sorry, I'm kind of new to this whole thing and trying to learn both Unity and its use of C#. I have overlapping box colliders set up and a trigger on the lower one to allow me to jump through the lower platform. That works fine, and once on the platform, I can jump through it and land on the top, and I can make a singular jump while I am on the platform, but as soon as I jump a second time, I fall right through. Does anyone have any suggestions as to how to go about fixing this? I originally thought it was that the overlap on the two colliders was too much, or that the radius of my ground points were too large, but fixing both of those didn't do me any good. Thanks for the help!