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I have never used MakeHuman but i am trying to find a way to make lowpoly human models for a game. simple game so thats why i want lowpoly.

I want to have lowpoly but be looking like anime (Japanese Cartoons).

FYI: Im using Blender and Unity for the game. i just hope i can make anime from makehuman. Lowpoly anime character lowpoly

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    \$\begingroup\$ What qualities do you consider something looking like anime? Big eyes? Big head? Or colours? \$\endgroup\$
    – Steven
    Dec 20 '15 at 22:54
  • \$\begingroup\$ Steven ill put a picture in the question help out. \$\endgroup\$
    – Alex
    Dec 24 '15 at 14:59
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Low poly or high poly, the way to get a model to look like a cartoon is all in the shader material. You're looking for a Toon Shader, such as this one.

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  • \$\begingroup\$ Based on the images provided I see no evidence of toon shading just flat areas of colour. \$\endgroup\$
    – Steven
    Dec 24 '15 at 17:05
  • \$\begingroup\$ There are a number of ways a custom shader can be written and qualify as a toon shader (the image in the asker's post was not present when I wrote my answer). Taking the images into account, those models look like they have a custom lighting model as well, which may be "full bright" (e.g. no lighting information used). Achieving a cell-shading style lighting is just another aspect of the shader. Shader Forge has nodes for this: example. \$\endgroup\$ Dec 24 '15 at 19:00

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