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Like in Aion for example, how does it work?

Do I just need to take a basic 3D mesh of a character I created and then make some modifications to it with sliders or do I need to create different clone meshes?

Is a system like that hard to create? If it is just long and tedious work no problem I have time, but my skills are limited so I don't know if I'm able to make such a system at all.

Also what kind of scripts and programs are best to start and make some prototypes and training? Are there some that aren't compatible with others?

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  • \$\begingroup\$ Take a look at skeletal animation. Add bones to vertices (for example one bone for the nose) and transform that bone according to a slider. Scale the bone up and the vertices will follow, making the nose bigger. \$\endgroup\$
    – Peethor
    Dec 20 '15 at 11:12
  • \$\begingroup\$ wow is it really that easy ? Thanks ! \$\endgroup\$
    – Cei
    Dec 20 '15 at 11:17

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