SkinnedModel sample nicely shows how to import single root bone skeleton and run in XNA.
My question are:
Is it possible to have animations played in XNA if there no bones are used in model (which can easily be done in 3dmax with auto key frames)?
Is it possible to have multiple independent bones laying around, connected to independent meshes and animated, all played in XNA?
Can SkinnedModelProcessor be downgraded to this level ?