Im using pretty basic code here
charcter.transform.Translate(Vector2.up * speed * Time.deltaTime);
Im using rigidbody 2d and I'm creating a platformer. When i press the button the character transforms very little in y axis.
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Why are you not using Physics when you have rigidbody? Try
float _jumpForce = 200; charcter.GetComponent<Rigidbody2D>().AddForce(new Vector2(0,_jumpForce));