I made a game prototype and want to improve some of rendering the visuals through light baking (which I'm new to). While I was mostly able to do this in my environiments, I'm having issues doing this for my characters in Unity. Previously, they came out with odd-ish dark shadows in places as they were affected by light and dull colors. After I begin light baking though and adding Light probes in areas that my characters would be extremely light, especailly on the skin areas. It doesn't look good at all.
Alternatively, without using light probes, it looks like this.
I'm genuinely confused on how to properly light these characters if I can't get a middle ground of proper lighting. Can anyone help me try to understand this and solve this problem?