I have a 2D game made in MonoGame (XNA 4.0 framework). Here's what I want to do:
draw a 2d image at a floating point xy coordinate such as 125.5, 300.12 (and do NOT round them to an int).
the image is automatically "interlaced", which means the picture is shaded correctly around the borders so that it looks like it's actually a fraction of the way across pixels, and not aligned exactly on pixels.
How do I do this? Is there a standard library for this?
P.S. the game I'm working on eventually needs to work on Mac and Linux as well, so please don't give me any dead-end solutions.