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I'm developing a 3D game similar to the Roller Ball game from Unity's tutorials mixed with a runner type game like Subway Surfers. The game uses the arrow keys for control. When the player hits the left or right arrow key, I want the player to do a 90 degree turn and have the camera stay behind the player. My questions are, how would I do this? Would I need to do this in my player controller script and just change the rotation? Or would I need to add some controls to the camera and change the rotation of the camera every time the player hits the right or left key?

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This link has solution for your problem. Make a Camera Follow script, attach it to camera and assign Transform of player to it. You can further customize it according to your needs

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